State of Decay DLC: Breakdown mode out today on XBLA – price, details

Zombie add-on download comes to Xbox Live, plus new title update makes bug fixes

Matt Cundy

Undead nightmare

Update: The Breakdown DLC is available now from Xbox Live – see below for prices and download links.

XBLA zombie adventure State of Decay gets its Breakdown DLC today, 29 November, with the long-awaited endless mode scheduled to arrive on Xbox Live priced $6.99/£5.59/€6.99. As well as testing players to see how long they can survive the increasingly difficult levels of Breakdown, the expansion adds new characters, weapons, and challenges. In addition to the Breakdown DLC a new title update, TU4, will also be available from today – full list of bug fixes and tweaks further down the page.

State of Decay Breakdown DLC trailer:

State of Decay Breakdown DLC description:

You’ve survived State of Decay. Now it’s time to move forward and tell your own story. Take on an endless campaign with twists and turns based entirely on your own choices. Build up your score in the face of an ever-escalating zombie threat, and compete with survivors around the world. Complete challenges to unlock new heroes with unique weapons and skills. The deeper you go, the tougher it gets, and every choice is yours.

As soon as it becomes available, the Breakdown DLC will be available to download from Xbox Live (US), and Xbox Live (GB). State of Decay developer, Undead Labs, has offered a rough idea of when Breakdown will be released, saying it will appear on Xbox Live sometime after Title Update 4 has gone live at the following times: 10 AM PST (1 PM EST/6 PM GMT). [Update: The Breakdown DLC is available now from Xbox Live]

The Title Update 4 list of bug fixes and tweaks as follows:


  • Enabled Breakdown DLC selection/upsell in the Main Menu
  • Fixed the translated word ‘Daily’ in the Status tab of the Journal being too long
  • Fixed a bug that would cause the leaderboards to not sync to latest live data.


  • Overhauled our loot distribution system. (Note: The system now takes into account how much of something you already have before it tells you what is in that new container. It takes out some of the random, yes, and it also takes out the rage moment where you get your 348th Widget even though you’ve never once seen the Wadget.)
  • We now allow any playable character to get the Badass Achievement.
  • Rebalanced the use of voices throughout the character list, reducing the chance of a male voice on a female character and vice versa
  • Fixed a bug that would sometimes cause Freaks to have the wrong models (!)
  • Model tweaks at the southern bridge military blockade
  • Fixed a bug where leaping bite attack from the rear was doing no damage
  • Fix for invincibility exploit using repeated use of the dodge while standing still.
  • Followers can now be killed by Freaks, but you are given ample opportunity to save them.
  • Attempted to make a more natural Feral zombie interaction with vehicles
  • Jacob should no longer be killed off before Ed is saved.
  • Made car door kills a bit more reliable; it would sometimes clip through the zombies or not stack multiple kills correctly.
  • We now make one member of generic enclaves the leader, so the entire enclave can’t go missing. (They would sometimes end up in limbo and unable to join you.)
  • Fixed an issue that caused neighboring enclaves to sometimes not earn trust.
  • Fixed incorrect community member being expelled from your community.


  • Corrupted save repair: If we find an unplayable character in a player’s save game, we replace them with an appropriate character. This fixes some cases where the save game would no longer load.
  • Addressed an issue where old save games would show buildings as having loot, when they in fact did not.
  • Performance tweaks to improve framerate
  • Fixed a rare bug that cause the game to not load
  • Fixed a bug that caused the physics system to compute more than necessary.
  • Fixed a crash due to a floating point exception caused by the zombie spawning system
  • Leaderboard data check. Sorry, can’t be more specific. Because.


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